Just try with Unanchored Parts to show what’s happening in real time without having to move the Unions out of the way to see what’s happening.
It looks like every time you slice you get another Union in your workspace so that’s a good sign.
Look at the original post, theres a video of the pole unanchored, and it falls down, but it’s kept upright by a prismatic constraint
heres another video that i recorded earlier
No. What I meant was, when ever you use subtract or union async, it creates the union without modifying the original parts at all, and it sets the union’s parent to nil, so you have do manually set the parent of the union, and delete the original parts.
Even with adding a solid delay from which it can and can’t cut, it still does it. I though it may have been slicing the union’s aswell, but I guess not.
edit: I fell like real-time subtract async is just whack, but then of course you got the all-working other slicing demo someone made (its complicated so idk how to make it work with my katana)