trying to create m1 dummy with the ability to be stunned when getting parried
m1 work but when it got stunned once it just stop the whole loop and standing still
any idea how I can fix this?
while true do
if Stunned.Value == true then return end
if CurrentAnim < 4 then
CurrentAnim += 1
else
CurrentAnim = 1
wait(1)
end
local Animtrack = Animator:LoadAnimation(script["Punch ".. CurrentAnim])
Animtrack:Play(.2)
Animtrack:GetMarkerReachedSignal("Hit"):Connect(function()
CreateHitbox()
end)
Animtrack.Stopped:Wait()
table.clear(Hit)
end