Resurrection ability

Hi everyone! how can I achieve this resurrection ability like in this video

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Use :LoadCharacter()

local pos = Character.PrimaryPart.CFrame
Player:LoadCharacter()
Character:SetPrimaryPartCFrame(pos)

Path the variables “Player” and “Character” btw.

Also probably set respawntime to infinite.

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You can use @Redluo 's method

But if you want a smoother effect and less laggy (LoadCharacter does fps drops and will look weird)

Use a custom health system, use an attribute/value in the character as the health. That way you can do this perfectly

oooo! btw I tried the health change thing but its buggy :frowning:

You used Values/Attributes instead of changing the actual health like @CKY_DRAGON said right?

If you had a whole combat system then you may need to edit the scripts to take away from the Value/Attribute instead of Humanoid health so gl 🫡

In my opinion, its quite better to use attributes/values than actual humanoi health

That way you can create more abilities/cutscenes/phases/resurrection without hacky and buggy coding

Noted.
Only thing I would see it useful for is reviving stuff though. :sweat_smile: