Hi everyone! how can I achieve this resurrection ability like in this video
Use :LoadCharacter()
local pos = Character.PrimaryPart.CFrame
Player:LoadCharacter()
Character:SetPrimaryPartCFrame(pos)
Path the variables “Player” and “Character” btw.
Also probably set respawntime to infinite.
You can use @Redluo 's method
But if you want a smoother effect and less laggy (LoadCharacter does fps drops and will look weird)
Use a custom health system, use an attribute/value in the character as the health. That way you can do this perfectly
oooo! btw I tried the health change thing but its buggy 
You used Values/Attributes instead of changing the actual health like @CKY_DRAGON said right?
If you had a whole combat system then you may need to edit the scripts to take away from the Value/Attribute instead of Humanoid health so gl 🫡
In my opinion, its quite better to use attributes/values than actual humanoi health
That way you can create more abilities/cutscenes/phases/resurrection without hacky and buggy coding
Noted.
Only thing I would see it useful for is reviving stuff though. 