Resyncing Models to the Server

I have a series of models in the game and I want do show a kind of “animation” only locally.

Because there’s a lot of them and decent poly counts each, to accomplish this, I want to move the CFrames of the models locally instead of using cloning; however, these parts have a movement system attached to them and locally changing the CFrames makes the models stop moving (they move on the server, the client is just unable to see these changes).

I can’t find anything about anybody else having this issue. Does anyone know if there’s a way to resync the models without recreating them on the server?

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