Reusable Stalactite Trap

The script teleports the stalactite every certain period of time, and then holds the object in place (cooldown).

I used a BodyVelocity for this because if I used unanchored parts, the speed will build up and become too fast. The speed build up might not be a problem for larger rooms.

By the way, I’m quite new to scripting so that’s why this creation sounds lame.

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How would a player navigate that without a shift to sprint, unless there is a shift to sprint. Really cool trap though! :smiley: :+1:

this reminds me of the old classic red spikes back in the older roblox days where did the time go :sad:

The player by default has 20 walkspeed, and the fog helps you see the trap for some reason.

Ah okay, that makes a lot more since now.