Hey y’all!
The revamp is published with lots of new features!
Thank you so much for your support on this, I hope you enjoy!
Hey y’all!
The revamp is published with lots of new features!
Thank you so much for your support on this, I hope you enjoy!
Very good, love it. I will for sure use it in many of my projects.
yes i will also use it thanks!!
Hi, I really like your Nametag and It really useful!, what about for player who bought a VIP gamepass? Like, a Star/Crown badge or color gold on their name, I really don’t know how to edit a script but something like that. Thank you!
I just discovered a huge bug where if “AutomaticallyDisableLowerTextIfUserHasNoDisplayName” were turned on, all players would experience their username being above their display name even if that wasn’t what the developer wanted.
This bug has been patched, and the nametag should be working as normal. I highly suggest replacing the current nametags in your game if you haven’t already (meaning simply re-inserting the model).
This does NOT apply to the old version if you are using that in your games
Awesome revamp! Thanks for this it really helps in my community. Will there be any updates soon? Also the text appears to be a little small maybe make it a touch bigger so you can see the name more clearly. Other than that it is perfect.
Thanks! Glad you enjoy it!
I’m not sure…I feel that the nametag itself is getting crowded solely due to the number of features inside this stand-alone script, and adding more of them will make it more painful to read. I am also getting quite busy with other projects, and since people seem happy with it, I haven’t felt the need to focus much attention on it.
In the future, I might possibly create a more plausible system that can allow for more features, including @tvmmyh’s VIP idea. However, this idea has not been set in stone yet due to my schedule.
I’m not sure which text you’re referring to, but if you feel that the size is too small/big, feel free to tinker with it; It won’t affect the script unless the change is quite different.
What apart of
local DeveloperUserID = {“InsertFirstUserIDHere” , “InsertSecondUserIDHere” , “SoOnAndSoForth”}
what is so on andoforth? what do we do with it.
Pretty self explanatory no offense, In other words It’s 1, 2, 3
Example would be
local DeveloperUserID = {“MyId” , “SomeonesId” , “SomeonesId”}
No problem, glad you figured it out
well I kind of did it before, I just asking a question lol.
If someone was both a developer of the game and a star creator, would the badges sit next to each other or would they overlap?
From what I’ve tested it would choose either badge… It won’t overlap though.
Yes, it will pick either. However, the idea that someone could be a star creator and a developer didn’t cross my mind, so the non-overlap feature wasn’t intentional. Good catch @cravism!
Currently working on a system that can give them multiple badges. Currently testing it now. A new reply will be made when it’s finished/published.
This WILL require you to reinsert the model if you want this upgraded badge feature, but it is not out yet at the time of posting this
Preview:
How do you get the other logo’s to work? I only got the dev one to work.
I haven’t got the time to make this feature public. My apologies!
I’ll try to get it out as soon as possible!
Okay, thanks for the information!
While I was using this, I noticed it didn’t show the health bar of the person who your attacking, which isn’t good for pvp games.
My suggestion is health bars,
But it will only show up if the player is damaged