Hey there, me and a friend created this aim trainer in the span of the last two days. I was wondering what we could improve/add to build on the experience. We would also appreciate it if you could tell us about any bugs you encounter. Thanks.
It’s a very good game, but I feel it’s a little bare bones so far, I see you have took a great inspiration from “Kovaaks FPS trainer” and I feel like you have captured the feel extremely well, I think you could improve this by adding some sort of leader-board.
As someone who enjoys FPS games, I really enjoyed the trainer game. However, I feel like there could be some improvements.
The boxes seem to be too big for some of the modes. Maybe decrease the size a little?
I would vary the distance of the boxes. That way, it would make it more like a trainer since the player would have to know how to react when an enemy is far or near.
If the boxes are moving, that would make that trainer as challenging as it is supposed to be if the player allows it.
It’s a interesting game I gotta say, but I think make it have a set point of view, and a movable cursor. So it’s easier to click the cubes. I don’t really understand the point other than clicking blocks.
Thanks for the further feedback everyone, I’ll be doing a whole re-write in order to address some of the bugs and adding some of the suggested features.
It looks great and I can’t find any bugs
But I think there are a few things missing
You should try to get the player to feel like they are playing an fps game
So guns dummy are targets etc,
And the target don’t move or attack in a real fps game the target would move jump around shoot at you
But in order to make it feel more real, you will need a much bigger box
and in hard mode, you might multiple moving dummy ( Targets )
The box target is good but very small and in an fps game they would be 10x bigger
The game looks great overall!