I am a gfx artist of around 2 years and I was using this scrap gfx and wondered about the particle system and did some investigation after around 30 minutes of investigation this was the result.
All I did was make a particle system to a plane above my character (Which you cant see) and made the system send out little icosperes that jittered and fell out at a rotation speed of around 6.
If you want to see the node map for the floor just comment for it and I will post it.
The composition and framing in your GFX is quite wonky.
The character’s in a strange position. I assume you were trying to use the Rule of Thirds? He’s too close to the center of the shot that my eyes don’t focus immediately on him as much as I would if he was placed slightly more to the left. This also takes away from the particles as they have little space to stand out. It just makes the shot look “wrong” in a sense.
Another helpful tip, turn up your sample count and/or use the denoiser (select the docs version in the bottom left according to whatever version of blender you’re using). These get rid of noise and “fireflies” (those random bright pixels that’s caused by the path tracing engine not getting enough bounces, aka samples, to accurately represent that pixel).
Thank you so much your criticism I agree with most of the points here. I did rotate the camera on purpose.
I normally use denoisers. But for this one I did not because I simply wasnt in the mood.
For some reason my denoiser decides to make these blended and distorted picture but I am getting a new pc that can handle the nvidia denoiser.