Review this loading intro? (Not a video trailer!)


This is an IN-GAME loading screen, this isn’t a video trailer.

So in short, it’s a scene where the crosshair moves around randomly until the game loads then it zooms in on the skull and does a little shooting animation thing I suppose.

Any feedback is wanted!

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that’s pretty good!
But Halloween texts seem doesn’t fix with the loading screen and try to replace that background by a Video to look more realistic.

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It looks pretty cool it would make me interested enough to see what the game is like

and like what OBCBeeDev said try to replace the background with a video so it looks more realistic :slight_smile:

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@3bu9, @OBCBeeDev, the background isn’t actually an image, to make it more alive should I have the camera bob slightly up and down?

Also I’ll change the halloween font.

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You should try to do more stuff with 2D Animations, other than just a spinning mouse cursor

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Can you give us a discord server link please?

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oh yes, that will be smoother and avoid the lag when recording.

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Oh my bad I titled this thread as it was a Video Trailer, it isn’t totally my fault!

I was going to make the skull shiny every 1-5 seconds, but I’m unsure how. I looked into ‘tweening’ UI Gradient but I don’t think that’s what I’m looking for.

You didnt give me a discord link you just gave me a heart lmao.

My bad, I don’t have a discord account for anything about development and the only one I use is just a personal one.

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You dont need a discord account for development just set up a discord server to make and grow a community. Otherwise your game will die.

This topic isn’t really related to growing a community but I see your point and I’ll have on in the future when my game is >1% playable, because right now it’s a bunch of backend code, data saving and loading screens.

its pretty cool ngl
i like it bro!

I don’t understand what’s the point of this post. It’s just a flying crosshair which makes no sense and if I had to rate the game based on this I would never play it. Use an normal loading screen or don’t use one at all. If they’re stil loading they won’t see this screen anyways. AND it’s not showing on what % it is. There’s also a skip button missing :thinking:

The loading screen takes under 10 seconds to load and that’s because of ProfileService, but in small servers it could be instantly. I’ll include a skip button if it’s waiting to load assets but not data.

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