This is an IN-GAME loading screen, this isn’t a video trailer.
So in short, it’s a scene where the crosshair moves around randomly until the game loads then it zooms in on the skull and does a little shooting animation thing I suppose.
I was going to make the skull shiny every 1-5 seconds, but I’m unsure how. I looked into ‘tweening’ UI Gradient but I don’t think that’s what I’m looking for.
This topic isn’t really related to growing a community but I see your point and I’ll have on in the future when my game is >1% playable, because right now it’s a bunch of backend code, data saving and loading screens.
I don’t understand what’s the point of this post. It’s just a flying crosshair which makes no sense and if I had to rate the game based on this I would never play it. Use an normal loading screen or don’t use one at all. If they’re stil loading they won’t see this screen anyways. AND it’s not showing on what % it is. There’s also a skip button missing
The loading screen takes under 10 seconds to load and that’s because of ProfileService, but in small servers it could be instantly. I’ll include a skip button if it’s waiting to load assets but not data.