Make the studio selection highlight RGB. Because why not.
Dont know who actually needs this, but yeah.
Just save this localScript as a local plugin:
local color = Color3.fromRGB(255, 0, 0)
task.spawn(function()
while true do
for i = 1, 360 do
color = Color3.fromHSV(i / 360, 1, 1)
task.wait()
end
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
if game:GetService("CoreGui"):FindFirstChild("DraggerUI") then
for _, obj in pairs(game:GetService("CoreGui").DraggerUI:GetChildren()) do
if obj:IsA("Highlight") then
obj.OutlineColor = color
elseif obj:IsA("SelectionBox") then
obj.Color3 = color
end
end
end
end)
Here is how it looks:
(Unfortunately doesnt work when you actually select something, since thats probably hardcoded. The highlight instance disappears altogether when you select)
task.spawn(function()
local accuracy = 255 -- number between 1 and 255
local cycletime = 3 -- time to complete rainbow
while true do
for i = 1, accuracy do
if #game.Selection:Get() == 0 then
task.wait()
break
end
color = Color3.fromHSV(i / accuracy, 1, 1)
task.wait(1 / accuracy * cycletime)
end
end
end)
You may be able to get the highlight to work when selected, if you change studio settings. They may be read-only though, I haven’t checked.
I tried messing with the studio setting variables, and to my surprise it works.
That is, it lets me change the setting with a script, but it doesnt actually fully work
When you select something, the color only changes once, and then its stuck at that color until you select something again. Also makes studio insanely laggy for some reason
This is actually available in your Studio settings. There was an update that I noticed last night.
You can go to your Settings and change more of your Selection Properties. They’ve also changed the line width of the selection box from Studs to Pixels to make things easier to read.
This sounds pretty good!
Because you already made this, you could add a way to make the old Selection Boxes and remove the Outlines, sell it at math.huge Robux and I will but it