Hello! I’m making a dialog UI in my game which uses the typewriter style. Say I wanted to make some bold text, I’d get this because RichText tags need a <> and </>.
What’s the best way to go about making the two compatible?
Hello! I’m making a dialog UI in my game which uses the typewriter style. Say I wanted to make some bold text, I’d get this because RichText tags need a <> and </>.
What’s the best way to go about making the two compatible?
All you would have to do is something like this:
local textToType = "Hello world!";
local richTextTemplate = "<b>%s</b>"
for i = 1, textToType:len() do
script.Parent.Text = richTextTemplate:format(textToType:sub(1, i))
wait()
end
It’s RichText
not Text
OP wants a RichText.
It should be understood that the RichText
property of said TextLabel should be set to true.