RichText and TextScaled properties conflict, leading to incredibly tiny text in some cases

When both RichText and TextScaled properties are enabled on a TextLabel, resizing the window causes incorrect text scaling behavior. This leads to very small text that can be difficult to read.

This has been reported by many players within my game Randomly Generated Droids UPD | Randomly Generated Droids - Roblox, specifically within the last four or five days, however it also seems to be replicable inside of a simple test file. This bug has been reported with several different device settings by my players, including PC, mobile, and console versions of Roblox.

To reproduce this bug follow these steps:

  1. Download and open the reproduction file attached below.
  2. Play the reproduction file in the Roblox Studio, you should see a white rectangular screen GUI in the center of the screen.
  3. Resize the screen horizontally, and with some dimensions the text will be much smaller than expected.

The behavior has been recorded in two demonstration videos, one within my game and the other within the test file.



Reproduction_file.rbxl (58.0 KB)

6 Likes

i’ve been having issues with this recently as well, although for my game it seems to be random and not related to resizing the screen. hope it gets fixed soon.

Hi, we have located the issue and will look into this. Thanks for the demonstrative report and it is very helpful.

Same issue here, seems to only happen once the text is a certain amount of characters