Richtext is not functioning with TextChannel’s DisplaySystemMessage method in studio solo playtesting, this issue does not appear to be present in live games. Shown in this screenshot:
Code for reproduction below:
task.wait(3)
local TextChatService = game:GetService("TextChatService")
local Channel: TextChannel = TextChatService:WaitForChild("TextChannels"):WaitForChild("RBXGeneral")
local Text: string = "testing message"
local Color: string = Color3.fromRGB(255, 143, 115):ToHex()
Channel:DisplaySystemMessage(`<font color="#{Color}">{Text}</font>`)
Expected behavior
Richtext to function as pictured: