Richtext not working with DisplaySystemMessage in studio

Richtext is not functioning with TextChannel’s DisplaySystemMessage method in studio solo playtesting, this issue does not appear to be present in live games. Shown in this screenshot:
image

Code for reproduction below:

task.wait(3)

local TextChatService = game:GetService("TextChatService")
	local Channel: TextChannel = TextChatService:WaitForChild("TextChannels"):WaitForChild("RBXGeneral")

local Text: string = "testing message"
local Color: string = Color3.fromRGB(255, 143, 115):ToHex()

Channel:DisplaySystemMessage(`<font color="#{Color}">{Text}</font>`)

Expected behavior

Richtext to function as pictured:
image

1 Like

This is not only happening in studio

here is fisch
image

and here is my game

image

This seems universal, def a bug rn

its been reported

I’m aware, unable to delete the post