So uh,
I just noticed that in my game, SoundDispatcher is having about 3-6% activity and over 5 million rate(/s)
Should this worry me? If so, how could I fix that?
Oh, and 600 MB Memory usage, dont know if thats related.
So uh,
I just noticed that in my game, SoundDispatcher is having about 3-6% activity and over 5 million rate(/s)
Should this worry me? If so, how could I fix that?
Oh, and 600 MB Memory usage, dont know if thats related.
The rate should not be a worry, the script rates are a lie at the moment as they display incorrect numbers while running a loop.
If there’s a lot of sounds playing at once, it’ll start to go up in activity.
Related:
Should I avoid playing many sounds at once?
If I reckon correctly, there was a setting for many games(non-Roblox) to limit count of sounds playing at once. I doubt that sounds are a worry.