Ridiculously high SoundDispatcher activity and rates

So uh,

I just noticed that in my game, SoundDispatcher is having about 3-6% activity and over 5 million rate(/s)

Should this worry me? If so, how could I fix that?

Oh, and 600 MB Memory usage, dont know if thats related.

The rate should not be a worry, the script rates are a lie at the moment as they display incorrect numbers while running a loop.

If there’s a lot of sounds playing at once, it’ll start to go up in activity.


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Should I avoid playing many sounds at once?

If I reckon correctly, there was a setting for many games(non-Roblox) to limit count of sounds playing at once. I doubt that sounds are a worry.