I’m trying to make a car hit a rig and the rig fly off (very simple stuff, I have that all worked out) but rarely, during playtesting, the rig just clips through the floor.
I’m guessing this is due to replication lag, where the rig gets loaded before the baseplate, but I’m not sure how to fix it.
I’ve tried to increase the humanoid’s hip height (saw in another post), but that made the flinging all weird.
I’m not much of an expert on replication, so some help would really be appreciated.