So I rigged a model using the RigEdit plugin, and i’m trying to make it move forward to the target using this script
local TweenService = game:GetService("TweenService")
local obj = workspace.Motte.PrimaryPart
local target = workspace.target
local Time = 3
local Speed = 5
local tween = TweenService:Create(obj,
TweenInfo.new(Time),
{Position = obj.Position + (target.Position - obj.Position).Unit
* Time * Speed}
)
tween:Play()
All the parts are unanchored except the PrimaryPart, and they all welded to the PrimaryPart, it should move the whole model but it looks like this