Rigging MeshParts - Parts Being Offset Incorrectly [RigEdit Lite]

Hello,

I am attempting to rig my character and am using SkinnedMeshes on top of RigEdit as I have disjoint limbs. When I rig the left arm and the right arm to the torso, either the left arm goes to the right arm’s CFrame or the right arm goes to the left arm’s CFrame, depending on which one I rig first.

I tried using RigEditor plugin as well but it causes the same issue to occur. Does anyone know why this issue is being caused and how I can solve it?

Thanks,
Best Regards,
Jibraan