Hi, I’m attempting to animate a skateboard with a character but am running into some issues regarding attaching the model to the rig.
Whats the best way to go about rigging a model to a character with Motor6D, obviously you cant use a model but I have multiple meshes that i need to behave like one model as pictured below.
Use Motor6D for parts you want to animate and WeldConstraints for parts you don’t want to animate. I highly recommend using a plug-in for the Motor6D editing (like rig editor or something), but weld constraints can be done easily without a plugin.