You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I have an idle animation set for when the player has the fishing rod equipped. It seems to work mostly fine, but the right arm still sticks out and isn’t animated, leading to an awkward effect. -
What is the issue? Include screenshots / videos if possible!
-
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Ive already disabled the “requires handle” on the tool and I’ve reuploaded the animation with idle priority
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
Below are all my scripts related to this part of my game.
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local Motor = Instance.new("Motor6D", char["RightHand"])
Motor.Name = "ToolGrip"
char.ChildAdded:Connect(function(child)
if child:IsA("Tool") and child:FindFirstChild("BodyAttach") then
Motor.Part0 = char["RightHand"]
Motor.Part1 = child.BodyAttach
end
end)
end)
end)
local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
local Character = Player.Character or Player.CharacterAdded:wait()
local Humanoid = Character:WaitForChild("Humanoid")
tool = script.Parent.Parent.StarterRod
tool.Equipped:Connect(function()
game.Players.LocalPlayer.Character.Animate.Enabled = false
game.Players.LocalPlayer.Character.FishRodA.Enabled = true
end)
tool.Unequipped:Connect(function()
game.Players.LocalPlayer.Character.Animate.Enabled = true
game.Players.LocalPlayer.Character.FishRodA.Enabled = false
end)