Right Lower Arm doesn't go with animation during test / bends when supposed to be straight?

In every animation I make, this arm piece doesn’t want to do what I did in the animation. Its all good in the animation editor… but when I test my game, the arm bends (supposed to be straight). I have action priority on and have a key set for that piece in every animation. How do if fix this?

Screenshots of arm bending

Screenshot_20230220_074407

Screenshot_20230220_074553

Screenshot_20230220_074639

Thanks

It may be because there’s more than one animation playing at the same time, is there any other animation with priority as action?

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Just the one that gets played when performing something. Everything else is the default roblox stuff.

Try changing the priority of taht animation to a lower one

I tested my mining animation from action to movement and still that arm is being weird. Is it something with tools that causes it?

I don’t a know, if you can could you show us your tools hierarchy?

bump. still having troubles with this.

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Screenshot_20230221_080417
and this is where my tools are atm while Im testing them. But dunno how that will make the animations screw up.

It’s literally just that one arm piece that gets turned and it make my tools crooked when using them in an animation. Might have to try moon animator or something… roblox stuff is finicky

I meant the hierarchy of the tools, not where the tools are, if it’s not that I don’t have any idea of what it could be

Screenshot_20230221_081310

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IDK what could be causing that, I’m sorry :slightly_frowning_face:

2 Likes

welp, worth the try. I really appreciate you helping me though. and I just learned what hierarchy is. Always just known it as children and descendants

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Surely this is the reason

Easy

care to elaborate? Am I not suppose to weld to the handle?

??? Im confused

@AL9baraa12 could you please elaborate a little more? I don’t understand what you mean with the image
@ AL9baraa12 هل يمكنك توضيح المزيد؟ أنا لا أفهم ما تعنيه بالصورة