Rig's head shrinks even when AutomaticScaling is set to off?

so I am making a roblox game, and in this game, after someone wins a round, a dummy rig will turn into their character. I have the automaticscaling set to off in the humanoid of the dummy, so it shouldnt change the head size like it is. It is about twice the size of the humanoid, also.

Picture Of My Problem

My Script:

local function SetStatue(player)
	local PlayerId = player.UserId
	local HumanoidInfo = PlayerService:GetHumanoidDescriptionFromUserId(PlayerId)
	
	Statue.Humanoid:ApplyDescription(HumanoidInfo)
	
end

What should i do?