I have my custom rig set up just like any regular r15 rig. When I try to rotate my Neck joint (Located in Head object. Part0: Torso, Part1: Head. Changing parent from head to torso did nothing) It rotates whole body instead of head. All part are unanchored.
I copied all the default rig joints by hand. If you were to click them all they would look identical.
On top of this, default roblox animation editor shows a completelly broken hierarchy. Despite it being literally the same, dummy rig has proper hierarchy as LowerTorso > UpperTorso while custom one shows as UpperTorso > LowerTorso > HumanoidRootPart. This issue doesn’t happen in MoonStudioSuite. In the plugin my hierarchy shows as it should. Even so, the plugin doesn’t fix the wrong rotation part issue.
I’m using “CustomCharacterCreator” plugin to set up my rigs but I also tried doing so by manually connecting motors with MSS tool.
What am I doing wrong?
Edit: Not sure if it bumps the post but I hope so. The problem goes away if I switch “Anchored” of the root part to true. But I’ll need to keep in unanchored for the player to move (duh) so the animations still won’t work in game