Rigs World [Alpha] Devlog

Hello! This is the official Rigs World Devlog where I will be posting regular updates on the development of the game.

Here is a link to Rigs World [Alpha]

Latest update:

V0.17 (10/2/25)

  • Players that fall off the map will now be teleported back to spawn.
  • Fixed Transition Frame not covering the whole screen on mobile.
  • Fixed Changelog page bugging out on mobile.

Previous updates:

(3/2/25)
  • Currently working on the next map update as well as some back end optimizations! It will take a couple of days.
  • Brainstorming (100.0%)
  • Building Modelling (100.0%)
  • Layout (100.0%)
  • Update AI pathfinding (0.0%)
V0.16 (28/1/25)
  • Fixed RifleRig not spawning.
  • Improved RifleRig’s accuracy. Now it will find players to target. If no players is in sight, it will move to the flag.
  • Fixed Rain getting into tents.
  • Fixed lighting after rain. Now it will no longer be unrealistically bright after raining.
  • Fixed issues with Rigs spawn falling into the void.
V0.15 (27/1/25)
  • Fixed FlankRig stuck on tents
  • Fixed FlankRig dmg even after dead
  • Nerfed FlankRig by reducing dmg and spawn rate
  • Increased flag health from 1000 to 2000
  • Reduced price of Shotgun MK I
  • Reduced spread of all Shotgun pallets
  • Added a new Ammo stockpile area
  • Reduced DefaultRig dps on players
  • Added the ability for players to regain health over time
  • Released a new Rig called RifleRig
  • RifleRig is will be the second Rig that will primarily target the player.
    It is a range unit and attack from a distance unlike the FlankRig which does melee attacks. It is highly recommended to find cover to shield against bullets from RifleRigs.
V0.14 (26/1/25)

This is a Major update

  • Fixed the bug where ExplosionRig will deal insane amount of death damage.
  • Added a weather cycle that works together with the day night cycle.
  • Added the FLANKRIG. FlankRig has a very high topspeed but at the cost of a reduced health. It is the first Rig that will focus on attacking the players instead of the Flag.
V0.13 (25/1/25)
  • Added an official discord server to the game.
  • Fixed the amount of health that all Rigs’ should have when they are spawned which was wrong before.
  • Added 2 new weapon types: the shotgun and the sniper. I will let you guys explore it.
  • Added ammo stockpile for the two new weapon types as well.
  • Added a fitness tent.
  • Fixed 1 bug

The tents will be relevant in the future shhh

V0.12 (23/1/25)
  • Colour coded each weapon tier for easier identification.
  • Fixed level up notification popping up when players join the game even though they did not level up.
  • Adjusted the ExplosionRig sound so now the further the Rig is, the softer the explosion becomes.
  • Back-end organization.
V0.11 (22/1/25)
  • Fixed BigRig not rewarding players with Studs after they killed it.
  • Added a new premium vendor with working GUI.
  • Added new Weapon tier system where players get to spend their Studs on better weapons.
  • New weapons are in the new Big Tent, while starter weapons are out in front.
  • Reduced the teleport time after the round ended.
  • Back-end optimization and bug fixes.
V0.10 (21/1/25)
  • Shifted the mute and unmute button to top left with a better UI.
  • Added a new leaderstat system called “Levels”. Players increase their levels by getting more kills.
  • The in-game leaderboard will now only display Studs and Levels of each player (removed kills). However the global leaderboards will still display studs and kills.
  • The new Levels and progress bar now displays on the bottom right of the player’s screen.
  • Revamped the wave UI to by replacing it with a custom theme to better match other UIs.
  • Added dynamic cloud system.
  • Increased BigRig’s speed to make it more aggressive.
  • Increased the blast radius of ExplosiveRig to better match its explosion effect.
  • Made some backend optimization.
V0.09 (19/1/25)
  • Added a new rig: The BIGRIG. It has a larger health pool and deals more damage. But slower hit rate. The Big Rig usually comes out at around wave 5 to 6.
  • Added a new gun: The Pistol. It has a higher damage output than the AR but slower fire rate. It also has a smaller ammunition capacity than the AR.
  • Added signages to guide new players.
  • Made an area for weapon collection.
  • Made some backend changes and organization
  • Fixed some bugs and performance issues.
  • Reduce teleportation time between rounds.
V0.07 (17/1/25)
  • Added a new Kills Recording system for kills tracking
  • Added a global leaderboard for studs
  • Added a global leaderboard for kills
V0.08 (18/1/25)
  • Added unrealistic blood system to the rigs
  • Remodeled and customized the rigs
  • Added sound and visual effects to some of the rigs
  • Reduce the damage a DefaultRig can do to the Block(base)
  • Increase magazine capacity of the Auto Rifle
  • Adjusted the UI elements to better fit smaller screens
  • Fix timer and wave number errors
  • Reduced the number of Rigs spawned in beginning waves, which makes it easier to go to later waves
  • Trimmed the grass for better visuals
  • Reduced the time to complete one Day/Night cycle
  • Reduced the volume of music
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