Rigs World [Alpha] Devlog

Hello! This is the official Rigs World Devlog where I will be posting regular updates on the development of the game.

Here is a link to Rigs World [Alpha]

Latest update:

V0.10(21/1/25)

  • Shifted the mute and unmute button to top left with a better UI.
  • Added a new leaderstat system called “Levels”. Players increase their levels by getting more kills.
  • The in-game leaderboard will now only display Studs and Levels of each player (removed kills). However the global leaderboards will still display studs and kills.
  • The new Levels and progress bar now displays on the bottom right of the player’s screen.
  • Revamped the wave UI to by replacing it with a custom theme to better match other UIs.
  • Added dynamic cloud system.
  • Increased BigRig’s speed to make it more aggressive.
  • Increased the blast radius of ExplosiveRig to better match its explosion effect.
  • Made some backend optimization.

Upcoming Plans.
Shops

Previous updates:

V0.09 (19/1/25)
  • Added a new rig: The BIGRIG. It has a larger health pool and deals more damage. But slower hit rate. The Big Rig usually comes out at around wave 5 to 6.
  • Added a new gun: The Pistol. It has a higher damage output than the AR but slower fire rate. It also has a smaller ammunition capacity than the AR.
  • Added signages to guide new players.
  • Made an area for weapon collection.
  • Made some backend changes and organization
  • Fixed some bugs and performance issues.
  • Reduce teleportation time between rounds.
V0.07 (17/1/25)
  • Added a new Kills Recording system for kills tracking
  • Added a global leaderboard for studs
  • Added a global leaderboard for kills
V0.08 (18/1/25)
  • Added unrealistic blood system to the rigs
  • Remodeled and customized the rigs
  • Added sound and visual effects to some of the rigs
  • Reduce the damage a DefaultRig can do to the Block(base)
  • Increase magazine capacity of the Auto Rifle
  • Adjusted the UI elements to better fit smaller screens
  • Fix timer and wave number errors
  • Reduced the number of Rigs spawned in beginning waves, which makes it easier to go to later waves
  • Trimmed the grass for better visuals
  • Reduced the time to complete one Day/Night cycle
  • Reduced the volume of music
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