i created a ripple effect using a set of parts in a grid,
its not great i’ll admit but i just felt like posting it because why not
[IF YOU HAVE ANY PHYSICS RELATED IDEAS I COULD MAKE I’D APPRECIATE IT]
i created a ripple effect using a set of parts in a grid,
its not great i’ll admit but i just felt like posting it because why not
[IF YOU HAVE ANY PHYSICS RELATED IDEAS I COULD MAKE I’D APPRECIATE IT]
i may also mention yes it is possible to change the properties of the grid, its just set like this because i wanted to see what it would look like if i had spaced everything out
This is pretty cool. You should make lava that has parts shoot up when the lava pops.
like a lava fountain from volcanoes? i could try that
yeah, and a lava lake if possible
ill post my attempt when i finish programming it
u should make it that the farther the ripples go, it decreases the height of the ripple
funnily enough it does do that, but only when the grid is larger
Then you should try making it so instead of the height relying on the grid it relies on positions?
what do you mean, when i drop it, the ripple is where the part is? because thats what it does already
I’m assuming you calculate the ripple height using the grid blocks instead of the distance from the starting point, and I meant if you do that you should do it using the distance so the ripple height won’t need to be effected by the grid size.
Also something you could do is adding like skinned mesh or like so it moves with bones you could have a cube or plane mesh and have that display the ripple.
ohh i see, yeah that could be interesting to try out, especially the skinned meshes