Ripple Step, is a simple and effective tile or floor on step movement Module.
Each tile is split into four Quadrants with attachments at their base and a Root attachment in the centre of each tile.
It uses Align position and Align rotation, and the simple touched event to detect input.
Lastly it requires two Collission Groups:
- Floors, is the group for each tile.
- UnderFloor, is the group for the parts colliding with each tile
Upon touching the tile, it aligns the position and rotation of the tile based on the direction and distance the basepart or player is translated from it.
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The tiles are fully customizable
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Several adjustable settings
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Can detect either or both humanoid and non humanoid objects
https://i.gyazo.com/66c946492ba0f136ec5cebde042dc927.mp4
https://i.gyazo.com/c193a486eae87b28c9956808d7ac759f.mp4