Ripple Step - Positional and Rotational floor movement


Ripple Step, is a simple and effective tile or floor on step movement Module.

Each tile is split into four Quadrants with attachments at their base and a Root attachment in the centre of each tile.

It uses Align position and Align rotation, and the simple touched event to detect input.

Lastly it requires two Collission Groups:

  • Floors, is the group for each tile.
  • UnderFloor, is the group for the parts colliding with each tile
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Upon touching the tile, it aligns the position and rotation of the tile based on the direction and distance the basepart or player is translated from it.

  • The tiles are fully customizable

  • Several adjustable settings

  • Can detect either or both humanoid and non humanoid objects


https://i.gyazo.com/66c946492ba0f136ec5cebde042dc927.mp4
https://i.gyazo.com/c193a486eae87b28c9956808d7ac759f.mp4



Ripple Step - Creator Store (roblox.com)

5 Likes

Nice! This looks pretty cool, but the applications for this are extremely limited, especially with the added processes - imagine this with many players. Like yeah it’s not that intensive but still. Regardless, this looks great, I just don’t see the vision.

Edit: Also really cool thumbnail photo thing with the logo!

3 Likes

thanks for the input, and thumbnail took me a bit of time too lol. I’ll be updating the post over time to make it performance-worthy.

2 Likes

Could you upload it to youtube since gyazo takes 100 years to load and stops every second of video to load 1 more second which takes like 20 seconds
Either doesn’t load at all

1 Like

ye sure give me a few minutes, sorry for late reply just very busy

I’m not really sure what this does, like maybe I’m just missing something crucial but it looks like it just changes a part when a player touches it.

Is it attempting to change based on WHERE the player steps on the tile?