Road Textures are Blurry

Hello! So, I’ve been trying to get into texturing and making realistic buildings, especially roads for my upcoming post-apocalyptic open-world game. I can’t seem to get the best out of the textures. I found a really solid 4K road pack I liked but it continues to come out super blurry, no matter what the size is.

I’ve tried to use multiple different road textures but I continue to get the same thing. I even made the part extremely small and adjusted the texture’s StudPerTile’s U & V value. Is there anything I can do, or is this the textures?

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that’s cuz roblox has a 1k texture limit it doesn’t matter how high quality your textures are it’s always 1k (I think it’s 1k not sure if it’s 2k but pretty sure it’s 1k)

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That would make pretty good sense. I even tried downloading and using the 1k version, but it still comes out the same way which is such a bummer.

Try to use color palette like most people use.

How is that relevant to texture resolution?

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Because color palletes require less pixels. Know it is useful if he making low poly.

What is that supposed to mean? A color pallet has no influence on the resolution of something.

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But it for fine than those textures. Compare a model made by color palletes

It will give sharpness to the mesh.

He literally said that he wants to get into realistic building???

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Do pbr works? Or 8k pbr . Just try them.

Almost none of what you’re saying is relevant to OP’s issue.

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Could you find the same - or similar - texture pack in a lower resolution? Downscaling textures from 4K to 1K almost always makes them look far blurrier than a texture that was designed at 1K.

Here’s Fallout 4’s official 4K texture DLC compared to a fan-made 1K texture pack. The 1K pack ends up being just as sharp as the 4K pack because it was designed from the ground up as a 1K texture.

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Yeah, I downloaded them in 1K, still had the same outcome, and looked almost exactly the same as the original image.

So, kind of a bit of a solution I found.

I found it easiest to use SurfaceAppearance. The pack I downloaded had most of the attributes that SurfaceAppearance has (Roughness, BaseColor, etc.), and it turned out significantly better. Now, the only problem I still see is when you zoom in closer to it, it still is blurry. But I wouldn’t think players would be able to really tell how blurry it is.

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yeah since most likely they were created 4k and downscaled