Road to Gramby’s - The Green Update
We’re back once again, dear fricklets! It’s been a while since our last update, so we have a ton of changes to keep you busy on the road or in your garage. Your Gramby is waiting…
New features
- Many items can now be configured or have different modes
- Made the “Camera” object operable by wiring
- Added controls indicators
- Explosions now chain instead of stack
- Infinite loops with wiring now spark instead of blowing up
- Custom IDs can be played on your radio
- Added “Rotation” modes to the Tool Gun
- You can now move your arms as the passenger in a vehicle
- New and improved spawn menu
- New terrain generator
- Spinners now have a “reverse” option
- Seats have a “disable input” option that disables them from using Input Sensors
- FIRE!! explosions are now smaller, but can set non-metals on fire
- VIP server menu - if you are the owner of the VIP server, you can access settings like time of day from the Fone. (replaced SuperPowerClock)
- Spawn menu redesign
- New structure in the desert biome
- New AI system
New items
- Input sensor - Emits a signal when the specified keybind is pressed by a player in a seat connected to the same assembly
- Logic gates - AND, OR, NOT
- Matching Gyro - Two parts, one will always try to match the rotation of the other
- Ball Socket - Items attached to this will be rotatable in 360 degrees
- Velocity Sensor - Emits a signal when it goes over the input velocity
- Altitude Sensor - Emits a signal when it goes over the input altitude
- Servo - they spin at a constant rate when powered by the inputs on the side
- Physics Servo - same as servo, but physically simulated. Best for custom cars
- Connector ball
- Half connector ball
- Jousting Stick - sticks to objects
- Plunger - sticks to objects
- Entity Sensor - emits a signal when an entity is in a certain direction relative to itself
- Ramp - its a ramp
- Wing - lifts upward based on its speed
- Looper - Emits a signal on a loopa, time configurable
- Staring Gyro - Points towards the nearest player or entity
Bug fixes
- NO MORE GETTING STUCK ON LOADING SCREEN!! (i hope)
- Faster join times / content streaming
- Fixed scrollbars on some Fone menus
- Uzis shoot towards what you’re looking at on all shots instead of just the first one
- Diagnosed potential server memory leaks
6!!. Chunk loading behavior should be changed - items shouldn’t anchor when outside of a loaded chunk, they should just get teleported up once the chunk loads in. GO FAST!! - Fix Not being able to change toolgun mode or other turnable item
- VR stability
- Fixed seats/objects becoming unusable if somebody is interacting with or using them and leaves (?)
- Fixed guns shooting to the center of the screen in VR
- Made it so you cant pull the spawn house walls off
- Shutdown warning message - You should receive a warning message a couple minutes before servers shut down. SAVE!!
- Fixed VR objects colliding with your character
- Fixed structures spawning inside of each other
- Fixed delayer behavior
- Valleys between Digital Frontier and Rock Bottom should be gone - they were a bug
- Fixed the keys layering on Piano
- Fixed structures spawning on top of each other (?)
- Optimized build save codes a bit
- Mount indicators are way less laggy
- Mount indicators won’t appear on assemblies that you’re holding anymore
- Picking up from or putting something on a car as a passenger shouldn’t break the driver’s physics anymore
- ? Fixed bullets falling / other weird behavior when the server has been open for a long time?
- Optimized save previews in the Fone menu
- Items should no longer get stuck in your hands
If you’ve never played Gramby’s, you can find it here: Road to Gramby's 👵 - Roblox
Good luck, travelers!