Over a year of uploading and opening the same place file. It has finally gotten to a point where I can’t take it anymore. Floating point errors ruin Roblox. If they’re never fixed then Roblox will never go anywhere. Woah Simbuilder, you sound a bit extreme. Yeah I do, and for good reason take a look at this.
I’ve gotten to the point where I don’t even build anymore, solely because of how impossible it gets with the floating point errors. How hard can it be to fix the dragger tool
Yep this needs to be fixed. Given up building anything meaningful as it’s just too annoying to manually fix the errors. Might try Echo’s code later on, but we shouldn’t have to do that honestly.
Why I posted doesn’t even really fix the issue – it just prevents it from getting worse. It’ll continue to happen over time, and on top of that, even when you “fix” the rotations, you end up with an equally aggravating issue. When you’re working with the parts with slight rotation errors, you’re still going to line them up so the connection between them is flush. Here’s an over-exaggerated example:
When you “fix” their rotations, this happens:
Pretty much all of the parts in your place will be misaligned and not connecting with others properly. Realistically the parts will look more like this: