Roads with Bezier Curves have problems

I’m currently experimenting, and want to make road placement using bezier curves. I made main part, where it clones pieces of road and resizes them working, but I have those gaps, that I need to fill. I have no idea, which algorithm or way I can use for this.


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Try pivoting from the outer corner, not the center of the road ‘tile’.
If you need help you may be able to have a look at the code in the Archimedes plugin.

I’m not sure if you can edit the Pivot of the model through a script, but if you can then you can determine which corner is the outside corner and set that as your Pivot for the next section of road model’s outer corner.

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I think you could change the offset of each part in the path

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