Roast my game: Minigame Factory

So I’ve been working on a Minigame game

If you could check it out and tell me what you think that would be wonderful!

4 Likes

This has nice UI, nice sounds, a pretty good build, and is overall pretty good. However, there were quite a few UI scaling and functionality issues on my Galaxy S8. Here’s what I found:

Menu buttons in bottom right are inoperable due to jump buttons

Timer is too large

Text shadow on intro screen didn’t line up

Minigame description frame did not fit in screen

Some minigame were hard to play on mobile (make sure your games are appropriate for all devices for more players)

The level and menu buttons were too small

Overall though, good game. :slight_smile:

2 Likes

The text shadowing on the intro when the game first starts was a little off on my monitor.

Also, the falling plates minigame was impossible to win due to all of the plates falling and there still being over a minute left on the timer.

I also think that the timer on the slippery ice minigame should be lessened.

1 Like

Same problem with the intro as everyone else. I found most of the ui animations too slow and therefore a bit unsatisfying. I didn’t like how when I pressed down on the shop/mute button animations went down and then went right back up before my mouse went off of it. Maybe it’s just me but I don’t like when games do that.

The “falling tiles” minigame played and I was the last person standing in the map at 2 tiles left. The other tile was way on the other side of the map from where my tile was, so I couldn’t get to it and my tile fell and I died. So maybe once there’s only one person left, it should end and declare that person the winner idk

1 Like

Set the network ownership of the lobby floating balls to server, they teleport when there are a lot of people in there since it constantly changes ownership.

1 Like

The new giant minigame looks cool and was fun, but I swear I was double jumping multiple times in mid-air, mostly when my giant character was clinging onto the edges.

The round went on for so long because I was continuously doing the double jumping thing and the noob I was playing with left :smile:

1 Like