Model •
Old Model •
Main Module
RobloTags
RobloTags is a module making saving, retreiving and deleting varaibles cross scripts easy.
You can create a value in one script, and load it into another without having to define it
multiple times! Along with that, all values are controlled nativally on the server so there
is less of a chance to have data breaches or data being lost in-session.
Newest Update Notes
With RobloTag version 15 and module version 3, there is an entirely new function. Feast your eyes on. finally, the edit function!
- Edit your current varalibles to store new values
- Your stored tags before the update will be compatible
So, be sure to get the updated model and re-insert it into your game for bug fixes, better output printing, edit function and more!
Docs
There are currently three functions that are supplied with the base RobloTags module.
These include Create, Delete and Load. These will be expanded upon in the future.
:Create(name, value);
To create a new tag to log in the system ,you must use this function on the module with
your desired tag name as the first value, and a valid UTF-8 string as the second.
local RobloTags = require(7101189320)
RobloTags:Create("Tag Name", "Tag Value");
:Load(name);
To load a tag to be used, call the :Load() function with a valid name as the first
parameter. The function’s returning value is the value of the tag.
local RobloTags = require(7101189320);
local var = RobloTags:Load("Tag Name");
:Delete(name);
If you want a tag to be deleted, or removed, from the game’s RobloTag store then call this
function along with a valid tag name in the first parameter.
local RobloTags = require(7101189320);
RobloTags:Delete("Tag Name");
:Edit(name, value);
To set a new value to a tag, call the edit function along with a new (required) value for
your tag.
local RobloTags = require(7100678135);
RobloTags:Edit("Tag Name", "New Tag Value");
More…
This helps so then you don’t have to save things in your own DataStore and you don’t have to transfer varaibles over into every new script you need them in. Just one require()
and you got it
Use
Get the newest model here: RobloTags - Roblox
If you have any suggestions/critizim//bug reports, feel free to respond to this topic or DM me on here or on Discord (cistachio#0334). Thanks for checking out the post & I hope this helps you!
Information
Current Module Version: 3
Current RoTags Version: 15
Version Dependicies:
“TestService”, parented to game
“DataStoreService”, parented to game
module and RobloTags is (c) cistachio. do not re distrubute without proper permission and
credit being provided.
the module is provided in an “as is” condition. scripts may break without being properly
updated to the newest verisons.
I am planning on updating the module in the future with an editing system and more. There will be more content!
There is more in-depth information about the system and the function within the module.