This sort of continues on many of my previous posts that led up to the position I am in currently. Growing a game on roblox is borderline impossible if you are not lucky. In fact, after working on a commission for 3 weeks and getting a notable amount for it and investing it into ads, I found out that being able to invest money into advertising a game still does not mean that you will have any success with connecting to your target audience.
Roblox ads have no age group targetting, despite all the āāāāāAIāāāāā buzz that they are wrapped into. As a result, they produce users that are neither able to complete a tutorial, nor to figure out how to play the game on their own. At the disgusting cost of about 3-4 robux per user, it is unacceptable to have kids join, play for 50 seconds and leave, taking my money and giving me no return, turning my horrible ARPDAY of 0.3 into a ridiculous 0.03 (!) overnight. Prior to getting roblox ads, I would usually have 3-6 new users per day with about a 7-9% retention. As I get the retention stats from the ads, I am seeing a whopping 2.7% D1 retention.
Game link - Plane Havoc - Roblox
To fellow creators - learn on my mistakes. If you have a passion project that is made to be fun to play, not to milk money from 3 year olds, stay away from roblox ads. I do not intend on getting another campaign of roblox ads and I urge you to avoid them too.