When using Roblox and Roblox Studio, I notice very excessive battery drain on my MacBook, even if I am not doing anything, which I do not see with other pro-apps like Final Cut, Logic, Xcode, Visual Studio Code, and Canva
This is a period with Xcode, Final Cut Pro and Safari:
This is a period with Safari, Roblox and Roblox Studio opened (Some parts just not doing anything):
(Other half that is a less aggressive decline being only Roblox Studio)
This started happening as long as I got this MacBook (May 2021)
I am unsure if this happens on Windows or Intel Macs because I kept my previous Windows plugged in all the time. (Im curious if it does it there too)
Reproduction Steps (Generating a battery graph
Charge the MacBook to 100% (This is what we will use as the metric)
Unplug it
Open a couple of Pro apps (Not Roblox Studio)
Maybe use them for about an hour
Charge the MacBook back to 100%
Unplug it
Open Roblox Studio
Keep it running for an hour
Observe the Battery chart (On Ventura, it is in Settings > Battery > Battery Level)
You can see how bad the battery drain is after doing this.
Device Info
Make and configurations
M1 MacBook Air
8 Core CPU, 8 Core GPU
512 GB Storage
8 GB Ram
macOS Ventura 13.4
Battery info
Battery Condition: Normal
Maximum Capacity: 81%
Cycle Count: 463
Other Info
I noticed this on my sisters MacBook as well (M1 Air 7 core GPU), but don’t have a battery chart for it.
This isn’t just exclusive to Mac. If I leave the app open on an Android device, even when in sleep mode, Roblox drains the battery all the way down in a couple hours. Just on the home screen.
Do you have an ETA of when we should expect to see native Apple Silicon support for Studio? How far along is Roblox in this process, and what is left to do? (If you don’t mind)
We are actively working on it and making progress. We had to upgrade a couple of key frameworks and that’s been done. We begin internal testing in the next week or so — June seems like a reasonable expectation if there’s no major surprises.
I’ve been developing full time (30ish hours a week) on my 2020 M1 Mac for roughly a year at this point. While there are many annoying compatibility issues, battery life isn’t one of them, from at least what I can tell. This may be an isolated issue. Personally I can spend 10+ hours developing without the battery dying.
We’ll know more coming out of internal testing. There’s no guarantee of any particular massive improvements (we have tons of people using Studio with Apple Silicon and don’t seem to have any issues) but we know it’s something we need to get done.
I’m not sure about the player side. Most of our support for Studio involves updating third party frameworks that the client doesn’t depend on. We started testing this week so it seems like June is still likely
How come there is still no access for it? I repeatedly try to install the arm64 version but it proves to be the Intel version, thus requiring Rosetta to even run it.