Roblox and Roblox Studio have excessive battery drain on Mac

Overview

When using Roblox and Roblox Studio, I notice very excessive battery drain on my MacBook, even if I am not doing anything, which I do not see with other pro-apps like Final Cut, Logic, Xcode, Visual Studio Code, and Canva

This is a period with Xcode, Final Cut Pro and Safari:
image

This is a period with Safari, Roblox and Roblox Studio opened (Some parts just not doing anything):
image
(Other half that is a less aggressive decline being only Roblox Studio)

This started happening as long as I got this MacBook (May 2021)

I am unsure if this happens on Windows or Intel Macs because I kept my previous Windows plugged in all the time. (Im curious if it does it there too)

Reproduction Steps (Generating a battery graph

  1. Charge the MacBook to 100% (This is what we will use as the metric)
  2. Unplug it
  3. Open a couple of Pro apps (Not Roblox Studio)
  4. Maybe use them for about an hour

  1. Charge the MacBook back to 100%
  2. Unplug it
  3. Open Roblox Studio
  4. Keep it running for an hour
  5. Observe the Battery chart (On Ventura, it is in Settings > Battery > Battery Level)

You can see how bad the battery drain is after doing this.

Device Info

Make and configurations
M1 MacBook Air
8 Core CPU, 8 Core GPU
512 GB Storage
8 GB Ram
macOS Ventura 13.4

Battery info
Battery Condition: Normal
Maximum Capacity: 81%
Cycle Count: 463

Other Info

I noticed this on my sisters MacBook as well (M1 Air 7 core GPU), but don’t have a battery chart for it.

Let me know if you need more information!

6 Likes

We’ve filed a ticket into our internal database for this issue and will start investigating, we will update you when we have further information!

Thanks for the report!

4 Likes

Native M1 / Apple Silicon support is high on our priority list and I suspect this will greatly improve once we get it out.

16 Likes

Great! I will reply again once that is released to see if it is a Rosetta related issue.

1 Like

This isn’t just exclusive to Mac. If I leave the app open on an Android device, even when in sleep mode, Roblox drains the battery all the way down in a couple hours. Just on the home screen.

1 Like

I can only speak to Studio, unfortunately.

Hi Paul,

Do you have an ETA of when we should expect to see native Apple Silicon support for Studio? How far along is Roblox in this process, and what is left to do? (If you don’t mind)

They DMed me saying that they are aiming for it to release before June.

We are actively working on it and making progress. We had to upgrade a couple of key frameworks and that’s been done. We begin internal testing in the next week or so — June seems like a reasonable expectation if there’s no major surprises.

8 Likes

I’ve been developing full time (30ish hours a week) on my 2020 M1 Mac for roughly a year at this point. While there are many annoying compatibility issues, battery life isn’t one of them, from at least what I can tell. This may be an isolated issue. Personally I can spend 10+ hours developing without the battery dying.

1 Like

What about Byfron/Krampus on macOS? Any ETA on that?

I assume that’s anti-cheat? I’m on the Studio team so that’s not on my radar. I’ll see who I can ask.

1 Like

If you need any extra testers and feedback, feel free to let me know!

1 Like

macos just has to be different tho. Mac isn’t like the other kids.

1 Like

We really really need this.

Are there any official announcements about this future support?

How much of a performance increase could we see?

We’ll know more coming out of internal testing. There’s no guarantee of any particular massive improvements (we have tons of people using Studio with Apple Silicon and don’t seem to have any issues) but we know it’s something we need to get done.

3 Likes

Will Apple Silicon support be released for the client at the same time Studio gains support?

Also, is a June release date still looking likely?

Yup, they mainly need to focus on fixing some stuff in Studio. The Client is easier to do.

I’m not sure about the player side. Most of our support for Studio involves updating third party frameworks that the client doesn’t depend on. We started testing this week so it seems like June is still likely :crossed_fingers:

6 Likes

How come there is still no access for it? I repeatedly try to install the arm64 version but it proves to be the Intel version, thus requiring Rosetta to even run it.