Roblox animations not working because custom animations are overwriting them

Hello, I’m currently making an animated ragdoll using PS_LOL’s free “Euphoria Ragdoll” asset. I have been working on modifying these scripts, but now the Roblox animations (walking, running, climbing, jumping etc, etc…) are not working. I have 2 scripts (1 plays an animation when the player is falling and the other plays an animation when player hits the ground) and when both scripts are removed/disabled, the roblox animations work perfectly fine. Both custom animation types are Action. (and they are both created by me) Please help, I can’t figure this out at all.

Local Script A (falling anim)

local character = game.Players.LocalPlayer.Character
local humanoid = character:WaitForChild(“Humanoid”)
local humanoidRP = character:WaitForChild(“HumanoidRootPart”)
local stateType = Enum.HumanoidStateType

local anim = Instance.new(“Animation”)
anim.AnimationId = “http://www.roblox.com/asset/?id=7051623100”–4647022596

while wait(0.1) do

if character.UpperTorso.Velocity.Y < -90 then
	
	if script.AnimationA.Value == true then
	
	character.LimbsJoint.LeftArmSpring.Enabled = true
	character.LimbsJoint.RightArmSpring.Enabled = true
	character.LimbsJoint.LeftLegSpring.Enabled = true
	character.LimbsJoint.RightLegSpring.Enabled = true
	
	script.AnimationA.Value = false
	script.Parent.AnimationRagdollB.AnimationB.Value = true
	
	local playAnim = humanoid:LoadAnimation(anim)
	playAnim:Play()
	

	character.LimbsJoint.LeftArmSpring.Stiffness = 3000
	character.LimbsJoint.RightArmSpring.Stiffness = 3000
	character.LimbsJoint.LeftLegSpring.Stiffness = 3000
	character.LimbsJoint.RightLegSpring.Stiffness = 3000
	
	end
end	

end

Local Script B (hitting ground anim)

local character = game.Players.LocalPlayer.Character
local humanoid = character:WaitForChild(“Humanoid”)
local humanoidRP = character:WaitForChild(“HumanoidRootPart”)
local stateType = Enum.HumanoidStateType

local anim = Instance.new(“Animation”)
anim.AnimationId = “http://www.roblox.com/asset/?id=7048658676

character.Humanoid.Touched:Connect(function(hit)

if hit.Velocity == Vector3.new(0,0,0) then
if character.UpperTorso.Velocity.Magnitude > 6 then

	if script.AnimationB.Value == true then
	
	
	character.LimbsJoint.LeftArmSpring.Enabled = true
	character.LimbsJoint.RightArmSpring.Enabled = true
	character.LimbsJoint.LeftLegSpring.Enabled = true
	character.LimbsJoint.RightLegSpring.Enabled = true
	
	local playAnim = humanoid:LoadAnimation(anim)
	playAnim:Play()

	character.LimbsJoint.LeftArmSpring.Stiffness = 5000
	character.LimbsJoint.RightArmSpring.Stiffness = 5000
	character.LimbsJoint.LeftLegSpring.Stiffness = 3000
	character.LimbsJoint.RightLegSpring.Stiffness = 3000
		wait(3)
		script.AnimationB.Value = false
		script.Parent.AnimationRagdollA.AnimationA.Value = true
	
	
		end
	end
end

end)

Video:

I was able to fix it.

dddddddd