Roblox Animator refusing to add KeyFrames to R6 avatars

Roblox animator is refusing to show KeyFrames to R6 avatars, however, for R16 it is working as intended. For R6, I can’t select the Torso. The R6 Rig is untouched, I brought it from the Avatar builder, I haven’t edited it.

Roblox for some reason made the PrimaryPart for all R6 avatars set to “Head”.
To fix this, click the rig and select PrimaryPart then select “HumanoidRootPart”.
image

1 Like

but for me even with the primarypart set to head with it set to humanoidrootpart set to left arm set to right leg or set to nothing the keyframes still completly work and i could make this funi animation
funi animation.rbxm (3.3 KB)

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.