[quote] Neato. How about adding a way to get the current shout and the name of the leader?
Unrelated to groups: Have you thought about adding a method to get a player’s username from their userid and vice versa? That would be super useful. [/quote]
This is already possible with the current API is it not?
[quote] Neato. How about adding a way to get the current shout and the name of the leader?
Unrelated to groups: Have you thought about adding a method to get a player’s username from their userid and vice versa? That would be super useful. [/quote]
This is already possible with the current API is it not?[/quote]
[quote] [quote=“ArceusInator” post=5848]Neato. How about adding a way to get the current shout and the name of the leader?
Unrelated to groups: Have you thought about adding a method to get a player’s username from their userid and vice versa? That would be super useful. [/quote]
This is already possible with the current API is it not?[/quote]
Great job by the way Jan! Actually helps me massively.
Group shout would be useful as mentioned.
Maybe create some forum APIs? Would be great if we could display a thread and the most recent replies in game.
[quote] [quote=“woot3” post=5856][quote=“ArceusInator” post=5848]Neato. How about adding a way to get the current shout and the name of the leader?
Unrelated to groups: Have you thought about adding a method to get a player’s username from their userid and vice versa? That would be super useful. [/quote]
This is already possible with the current API is it not?[/quote]
Great job by the way Jan! Actually helps me massively.
Group shout would be useful as mentioned.
Maybe create some forum APIs? Would be great if we could display a thread and the most recent replies in game.[/quote]
The problem with groups shouts are, that they have to be visible to the public in order for me to be able to read them out.
And yea, after I updated to a better cache system, I’ll go for some forum stuff + the other way around.
As a web developer with a website based on roblox which has over 20,000 registered accounts, I can tell you that I’d never actually use any of these APIs. Reason being that if they aren’t officially supported by ROBLOX, then I have no way of knowing if your service will actually work. If you want to be useful, you should write an API and then put it on GitHub or something similar. That way, web developers can have the peace of mind to know that it’s going to work.
On the other hand, this isn’t even that hard. As long as you have some basic knowledge on how to use curl, you don’t need one of these. One of the perks of an API as opposed to a web-based API, is that you can use authenticated accounts. No one in their right mind would use a web-api with a ROBLOX username and password. Until ROBLOX can add some sort of API key system, you’re better off just writing it yourself.
[quote] As a web developer with a website based on roblox which has over 20,000 registered accounts, I can tell you that I’d never actually use any of these APIs. Reason being that if they aren’t officially supported by ROBLOX, then I have no way of knowing if your service will actually work. If you want to be useful, you should write an API and then put it on GitHub or something similar. That way, web developers can have the peace of mind to know that it’s going to work.
On the other hand, this isn’t even that hard. As long as you have some basic knowledge on how to use curl, you don’t need one of these. One of the perks of an API as opposed to a web-based API, is that you can use authenticated accounts. No one in their right mind would use a web-api with a ROBLOX username and password. Until ROBLOX can add some sort of API key system, you’re better off just writing it yourself. [/quote]
Considering I’m getting some hundreds requests daily since HttpService was released, there seems to be a group of developers who are interested in such an API.
I don’t exactly get what you mean by ‘web-api with ROBLOX username and password’ as nobody here talked about that.