First, you have to fetch public servers from the games api. After you have gotten your result loop through all servers and gather all “PlayerTokens”, you have to repeat this process multiple times for big games since the api can only fetch 100 servers at once.
After acquiring all player tokens you have to make a batch request to thumbnails api. This will be done by a post request, example header in json:
Multiple of these tables can be sent through headers to avoid overloading http request, although there also seems to be a rate limit to how many tables you can send, I suggest capping them at 100.
Upon receiving image urls, you can loop through all and check if they are identical to a bacon hairs image url (or any) to determine bots.
Oh, ok. I think you’d have to use HTTP service in some way since you are pulling it off of a website. I’ve never really touched HTTP service though, so I wouldn’t know where to start.