Roblox assistant help

Hi i have used the assistant to create a Roblox live event. I got this answer do you think this will work and how would it looks like.

Certainly! Here are the scripts for the live event you described:

  1. Tornado Script (ServerScriptService):

local TweenService = game:GetService("TweenService")

-- Replace "TornadoModel" with the actual name of your tornado model
local tornadoModel = game.Workspace:WaitForChild("TornadoModel")

local tweenInfo = TweenInfo.new(5, Enum.EasingStyle.Linear)

local targetPosition = Vector.new3(0, 100, 0) -- Replace with the desired position for the tornado

local tween = TweenService:Create(tornadoModel.PrimaryPart, tweenInfo, {Position = targetPosition})
tween:Play()
  1. Skybox Script (ServerScriptService):

local TweenService = game:GetService("TweenService")
local Lighting = game:GetService("Lighting")

local tweenInfo = TweenInfo.new(5, Enum.EasingStyle.Linear)

local targetColor = Color3.new(0, 1, 0) -- Replace with the desired green color for the skybox

local tween = TweenService:Create(Lighting, tweenInfo, {OutdoorAmbient = targetColor})
tween:Play()
  1. Leaf Particle Script (ServerScriptService):

local ParticleEmitter = game:GetService("ParticleEmitter")

-- Replace "LeafParticleEmitter" with the actual name of your particle emitter
local leafEmitter = game.Workspace:WaitForChild("LeafParticleEmitter")

leafEmitter.Enabled = true
  1. Player Movement Script (ServerScriptService):

local Players = game:GetService("Players")

-- Replace "15" with the desired delay in seconds before moving the players
local delay = 15

local function movePlayers()
    for _, player in ipairs(Players:GetPlayers()) do
        local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
        if humanoid then
            humanoid:MoveTo(Vector3.new(0, 200, 0)) -- Replace with the desired position in the sky
        end
    end
end

wait(delay)
movePlayers()
  1. Screen Transition Script (StarterPlayerScripts):

local TweenService = game:GetService("TweenService")
local StarterGui = game:GetService("StarterGui")

local tweenInfo = TweenInfo.new(5, Enum.EasingStyle.Linear)

local targetColor = Color3.new(1, 1, 1) -- Replace with the desired white color for the screen

local tween = TweenService:Create(StarterGui, tweenInfo, {ResetButtonImageColor3 = targetColor})
tween:Play()
  1. Video Playback Script (StarterPlayerScripts):

-- Replace "VideoFrame" with the actual name of your VideoFrame object
local videoFrame = script.Parent:WaitForChild("VideoFrame")

-- Replace "VideoId" with the ID of the video you want to play
local videoId = "rbxassetid://1234567890"

videoFrame.Video = videoId
videoFrame:Play()
  1. Server Shutdown Script (ServerScriptService):

-- Replace "BindableEvent" with the actual name of your BindableEvent or RemoteEvent
local event = game.Workspace:WaitForChild("BindableEvent")

event.Event:Connect(function()
    game:Shutdown()
end)

Make sure to replace the placeholder names and values with the actual names and values from your game. Place each script in the corresponding location mentioned in the previous response. Test the scripts thoroughly before the live event to ensure they work as intended.

1 Like

First off, game:Shutdown() is CoreScript only. Second, you MUST do what the AI said and replace the stuff with your stuff.

Never take AI code literally, only take it as a starting point for the actual thing.

This does nothing related to a live event, you should use tick() for that. Or any other time retrieving functions.

1 Like

But how can i do that all these things start running on an specific date and time

1 Like

But i dont want to make a boring event like this I want to make a thing like this :wink:

Same concept difference execution

tumblr_n428pdAv591turpgro1_250

But how can i do this i have start Lear scripting 1month ago

Well watch that video I sent earlier and to get down what will actually make the live event happen, and then after figure out what type of effects you want

Its so confusing i can script 2% so im bad :confused:

Then keep learning and reviewing the basics your just not ready for something like this yet

1 Like

Oh i knew problem i tried everything to learn it but i dont understand the 1million different functions and these all things :frowning:

1 Like

Is it possible to make an animation with moon animator and this will play at an chosen date and time

Yes that is possible to do for sure

And how because when I open moon animator and animate parts and these things it isnโ€™t in the game how can I make a animation id out of this

1 Like

I have an countdown system I want that the animation plays after it but I need an animation id thatโ€™s my question

How can I do this ?with the animation