If you have 2 attachments with the same name that ends in RigAttachment, roblox will automatically make a Motor6D between the two attachments when the model containing them enters the workspace.
My model already contains exactly what I want it to contain. Having to clean up after this is annoying. This behavior should be removed.
This used to happen in tools (it doesn’t anymore); if you insert an old gear, like Bloxy Cola and open its handle, there will be a lot of unused welds in there (probably there since they were created), so I see no reason to keep that in humanoids.