Today I’ve been thinking of ideas for my game and something came to mind from a game called Arsenal, that I thought would be a great idea, well not an original one but still. I was thinking about a GUI That can show you Avatar, I was pretty confused as to how they made it because I couldn’t come up with what could do it, A Avatar display. Now listen, This is what I’m thinking about.
This is a screenshot from Arsenal, They have in-game characters that you can unlock with a hand full of ways. I wanted to make it like that, But with the Player Avatar, Instead of the ingame characters.
What I mean by Player Avatar is, that Fx. You are the character/Avatar that is being shown with the GUI,
Does anybody know how to do this?
It’s a great feature to have on your Main menu If you need to fill some empty space.
(All credit goes to Arsenal for the original idea, I do not intend to copy/steal content.)
This actually isn’t done with ViewportFrames to my knowledge, I think it rather is using a cloned copy of a model that is parented to workspace.CurrentCamera in order to have it only show up locally for one player. You can then CFrame the camera to wherever the model is so that it appears on the right side of your screen. When using Viewports the quality is not as high as using the method previously described.