Roblox broke my missile?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Ballistic continous missile, I used a high responsive and high torque but low angular velocity align orientation

  2. **What is the issue?**Before it worked like a charm, Even with 100000 torque and 200 responsiveness, And I used the Angular velocity property to do the calculations, Now even when I set that to 0 it still turns, With my 1000000 torque , It just turned like crazy, And when I decrease it to something that looks like the old, It cant have enough torque to try to not hit the ground before the target

  3. What solutions have you tried so far? There’s seem to be a hard cutoff of whether my missile will just right angle turn to its target, or crash down, Angular velocity = 0 and it still turning , and actually targeting the goal bruh, And no i did not enable some weird stuff on the align orientation.

The old one

2 Likes

I don’t have an answer sorry, however, I noticed this post has a solid amount of views with no reply, just a word of advice:

Don’t include the dev forum post template in your actual post.

Good luck!

This is incorrect, sorry. There’s nothing wrong with using the template as it does improve the readability of a post.

1 Like

Yo i found the stupid fix, Roblox still breaks my system, But my fix was to use the original angular vel. formula, Divide it by the run interval, The use lerping on the goal with inf torque

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.