Haven’t updated my game in 7 days but all of a sudden some kind of flag changed internally in Roblox breaking the functionality of cloning objects into the workspace. Rounds are instantly ending due to the objects not being detected in time. Is anyone else experiencing an increase in reports suddenly?
It appears to be related to the BodyMovers, some internal flag must’ve been changed. Objects with the legacy “BodyGyro” now just despawn when parented into the workspace. We changed no code in our game and now everything is broken due to an unannounced internal Roblox change
Roblox has been trying to remove the BodyVelocities and Gyros so maybe they finally removed em
after much painful debugging, it seems like Roblox changed something with how the Mass property is calculated for flat meshes or meshes with zero volume, something is giving them an incredibly high mass value. deleting these meshes should fixed the issue.
if you’re experiencing the issue with a specific model, you can try this to find out which parts may be offending
for _,Part in pairs(game.Workspace.GLITCHEDMODELNAME:GetDescendants()) do if Part:IsA("BasePart") and Part.Mass > 50000 then print(Part.Name,Part.Mass) end end
this is a similar issue to the stuck in ground bug that happened a few months ago. roblox changed some sort of internal flag which globally updated all servers it seems, as we changed nothing in our code and suddenly all our servers started failing