Roblox Character getting Flung upon getting near or touching a Wall/Collidable Object

Hello. Since I’ve started developing certain game, I’ve been encountering certain difficulties regarded mainly w/ the Roblox Physics, whereas the Player keep jumping next to an collidable wall/object, you have certain chance of being flung, and that’s bothering not only me, but certain players who are bound to encounter with this problem.

My game uses an Motor6D’d sword system which I think the problem is located to. Whatsoever, I have another game which the problem doesn’t seem to occur, where I weld parts to the Character using Motor6D.

I have tried messing with changing character’s Mass, Changing it’s Physical Properties, Changing the sword’s hitbox size, making the sword’s hitbox and it’s descendants massless, changing the Physical Properties of the sword’s hitbox and it’s descendants, making it’s collision group the same as the characters’, yet it still didn’t seem to solve my problem.

Have in mind that I use custom animations on the game, whereas I highly doubt it being the problem’s root, as in other games where I still used Motor6D’s on the character, it didn’t have this problem.

Here’s a video of the problem.

In case you wish to check out the character and it’s sword, here you go:
Tsugeru.rbxm (55.4 KB)

With Grace,
voidSky.

Are you sure that its the sword causing the fling? After watching the video a few times it seems like some type of physics constraints. do you have any(that may affect the player) in your game?

There wasn’t… Whatsoever! I’ve noticed that the possible problem within the character is inside the Pets folder which I’ve decided to allocate inside the Player’s Character (so it could automatically clean after player’s death.), and there IS actually an AlignOrientation inside the Pets in order to maintain them always facing the player’s orientation while doing a MoveTo.

I’ll change up the method which the pets are allocated in a wiser way. Thank you for your response! I’ll mark your answer as the Solution for this case.

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