Roblox Character is flipped upside down after exporting Mocap animation

Softwares and Hardwares I’ve used:

  • Blender 2.90.1
  • iPi Recorder 4
  • iPi Mocap Studio 4
  • Kinect XBox 360 Camera
  • Roblox Animation Export Plugin

So I’ve recorded my own Motion Captured Animation, exported everything to .FBX files and I tried importing it to Blender, but the model flipped upside down.

I flipped the model to the correct orientation and applied transformations and exported it to Roblox, but it still remains in that flipped position.

Any other ways or procedures to orient the animation correctly?

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hi, if you read this can you add me on discord kevini44 # 1977
(maby we can help each other, i try the selm)

Progress, almost there xD
https://gyazo.com/c1d7bb43c44680bc0a50dee84e3cd68c

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I tried to do that in blender with the S + Y + -1 but the rotation of the bones are very very off

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