After sharing the guide with friends, there were still a few misunderstandings, so the guide has been reworked to be more comprehensive. The surface types section is in a incomplete state, and is open for further criticism. As I ended up prioritizing appearance (and yes, I know about glue surface type).
Also, re-read OP since you seem a bit invested in it. Cheers. @KingBlueDash
I don’t think the downloads are archived for Mark Alsip’s skyboxes, but if you’re looking for more skyboxes, you can check the one created by Rombom when he was a forum moderator back in 2007 who uploaded other skyboxes belonging to Mark Alsip’s site and some other stuff, I’ll re-upload it, put it in google doc and OP.
This will focus solely on building iterations of classic style. My suggestion is to conduct intensive research on a specific year (for example, focusing entirely on 2008, not 2007), rather than generalizing across multiple years for the UI.
As you can see below, the 2007 version has no bevels, and the fonts are significantly different from the 2008 version. There’s also some post-processing, in case you didn’t notice.
For skyboxes, I found Terragen Classic great for nailing that Classic Roblox aesthetic given enough fine tuning. I think it’s worth a mention in the google doc for those that want to make their own skyboxes from scratch. I’m pretty sure some user-made skyboxes were made with Terragen as well.
I stumbled upon it a few months ago (link below) trying to find a free alternative to Bryce 7 after watching this video on classic Roblox’s skyboxes. I’m really happy with my results after I got the hang of using the software.
The classic building guide on FormFactor, Alignments, and Color Palette section has been updated with more examples, along with how to turn off the improved QoL features for the Roblox Studio dragger. A preview of the Google Doc:
This will be the last update for now. The author’s notes have been removed and clarified for better understanding. The following sections have been added: copying, references, and iteration. A new game has been uncopylocked as an example in the copying section.
Unfortunately, not. There’s are many type of terrain in LEGO, but I mostly learned the building technique from Blockland (my most played game aside from Roblox).
I just used Roblox Studio dragger with rotation (R) keybind (alignment section), used weld surface because of the functionality (surface types section), and needed to mimic that unidentified LEGO part.
EDIT: References section is updated for better understanding.
By rotated parts, I mean parts on hinges as shown in the post I’m replying to. Since I’m confused about what you mean by “adheres to hinge surface logic”
It would be nice to expand on hinge parts in the guide.
Very resourceful guide, I was going to look into this subject more, and when I logged on to find something about it, I ended up finding this. Thank you very much for creating and providing resources for the community to use!