Roblox client "freezes" when using RemoveDefaultLoadingScreen()

I’m not sure if it is just me but every time i try to use game:RemoveDefaultLoadingScreen(), it would not show up the custom GUI that I made.

I tried looking for the same issue in forum thread(s) but they were posted before the new Roblox loading screen update.

The script is already in ReplicatedFirst and game:RemoveDefaultLoadingScreen() is written on the second line of a LocalScript. The loading screen is dynamically created by the same script and tweened out when game:isLoaded() is true.

This seems to only happen in the Roblox client and not while team testing in Studio. I’m guessing it’s the new default loading screen with all its animations? It kinda makes sense since at the same time the client is downloading assets from the server but “freezing” before it can even render my custom GUI on screen is kinda annoying.

Expected Behaviour

Result

No matter what I do I can’t seem to get my custom loading screen to properly show up on screen as it just keeps displaying the default Roblox loading screen while assets are loading in.

This may be an issue as I want a seemless transition between places, kinda like what Entry Point did when moving to missions from the main menu.

TLDR: I want custom loading screen, game:RemoveDefaultLoadingScreen() not working on client but only on team test server.

Could you please try on a published live game? It might differ.

Also, remove default loading screen does not specifically do what it states. There will still be a few seconds of the normal loading screen showing sometimes.

Especially if you are the only player joining and servers are empty.

Also showing code would be nice. And where your local script is parented.

It’s a test server which only I and my game designer can play, essentially a WIP game with no active players on it.

I am aware of how RemoveDefaultLoadingScreen() works, It’s only in the portion where I actually join the game, not when the client is waiting for the server to start up so I expect some delay before the “joining Game” portion of the loading screen.

sorry for light mode

Yeah you can publish a game and play it on the website without it being public for anyone else though.

I think actually this may be intended behaviour/bug, I’ve seen it happen beofre aswell. I’m afraid there isn’t a fix unfortunately. It’s unrelated to code.

Also cmon man dark mode, light mode really kills my eyes dude.

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You’re probably correct; I did some testing again this time with hardware monitoring to see if it is just my system or a Roblox fault. I see hangs like those on 100% CPU usage as my system is kinda old.

If you are wondering (and for those looking at this at the future), Here are my system specs:

DELL OptiPlex 790 Series
  • Intel i7 2600 [Sandy Bridge era]
  • 20GB RAM
  • GTX 660
  • Space heater

These specs are well enough for Roblox and is comparible to a mid-range laptop.

So yeah, your theory of it being a “Roblox bug” is supported by the fact that my 13 year old computer can load up a game just fine, and I have exhausted all other options for the time being.

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