Description
GlobalBasicSettings_13.xml
has these values
<float name="GamepadCameraSensitivity">0.839999974</float>
<float name="MasterVolume">0.200000003</float>
<float name="MasterVolumeStudio">1</float>
The issue here is that the Volume is of type “float” but the only input offered are stepped values. Even for the new experimental menu.
The Master Volume is of type **float
**and you can indeed manually modify the Settings .xml
File and set it to something like 0.15
.
However, In-Game the Volume is only stepping up and down by 1.
If I manually set my Volume to 0.15
the Roblox Client will accept it, but if I go into the Volume settings and click + or -. It will actually just replace the entire number e.g. 0.1
, 0.2
, and so on, instead of incrementing it.
The Camera Sensitivity does have an input box. It also doesn’t currently fit onto the screen.
Some experimental New Menu does introduce an input box for the Volume Setting. However, if you type in 0.5
it will round it up to 1
and set 1
.
Inputting 0.4
will round it up to 0
and so on
However, if you load into the game with something like
<float name="MasterVolume">0.15</float>
it will show up as
and aslong you don’t modify it through the in-game setting, it will leave your inputted value alone, which is good
Along with that, the Camera Sensitivity is displaying a completely different variable outputted from math functions
Re-production Steps
The GlobalBasicSettings_13.xml
file is found in %LocalAppData%/Roblox
.
- Locate the line that contains
"MasterVolume"
and change it so it matches<float name="MasterVolume">0.15</float>
- Launch the game
- Experiment with the settings e.g. in the experimental new menu, type in
1
and hit Enter then type in1.6
(since that’s0.16
when converted with math) - Click out of the Text Box
- Close Roblox
- Check the new value of
"MasterVolume"
in the settings file.
The reason why we input 1
first, is to tell the game we changed our value from 2
to something else.
Because even if we manually set the volume to 1.6
, the game rounds it up to 2
and will consider it being unchanged…
Expected Result
<float name="MasterVolume">0.159999996</float>
which is 0.16
but float.
Actual Result
<float name="MasterVolume">0.200000003</float>
It is very questionable whether this was done on purpose, or whether this is actually just unfinished, which it probably is.
But the question is, whether this is going to change.
Because maybe the Component is set up to have a stepped value, but the input box and the slider go through the same logic, instead of being separated.