Roblox Clouds not working on my game

Ever since roblox clouds rolled out ive wanted to use them in my game. Some games I’m seeing them fully functionally being used. But when it comes to mine they do not show in-game. Before you ask, yes I put the clouds module under the terrain instance in the workspace. It works and shows in studio but will not work in-game. Ex:


The clouds you currently see are images^

In Studio:


Please help

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is your graphics quality all the way up?

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What @IConsumeCheddar said.
When you play the game do you have your game Graphics set to Automatic or not?
Many rendered items in Roblox will change when varying the Graphics setting.

I may be mistakes, but I’m fairly certain this feature never fully came out and is still restricted to a studio only beta.

edit: I am in fact mistaken

even when it was announced i qas able to see it on roblox

it requires a sky instance in lighting too, and did you play around with its properties enough
i dont know if tvey belong into terrain or lighting now

You need to play the game (either in studio, or publish it and play on Roblox).

I’ve had the same issue before. They turn the quality down when in development mode, in order to use less data.

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Seee that would be weird because I some other games have the feature

I do that, it doesnt show in game. I purposefully turn the graphics level up in studio aswell.

graphics all the way up, but even at other games that DO have the feature, i can be on graphics 5 and it will still show.

Is Archivable checked off? If not, this will show the clouds in studio, but won’t show in game since its not archived:

Nope, theyre enabled and archivable

Can you show the properties of your clouds.

Edit: I see you have a weather system… is this system putting an instance of clouds into another area like Lighting, and maybe there is a script that is grabbing all children with the name Clouds… maybe change the name of this new Cloud object to something else. Also, change the name of your folder called Clouds, it might be interfering?

You did turn up BOTH graphics settings, correct? (Command bar script below).

settings():FindFirstChildWhichIsA("RenderSettings").QualityLevel = Enum.QualityLevel.Level21
settings():FindFirstChildWhichIsA("RenderSettings").EditQualityLevel = Enum.QualityLevel.Level21


You can see the properties in the top left, Its not really a weather system, its just two beams with cloud images on it to simulate it moving.

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I did, again it shows in studio but not in the actual game itself.

Change your rendering mode to Automatic, it might be set manually.
This happens to me with SunRaysEffect if I’m using the wrong rendering mode.

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Does this happen in an empty baseplate with just clouds… in play testing? or are you only testing it in your specific game?

I tried on an empty baseplate aswell, it didnt work in that game either


As you guys can see here, this is Victor Valley by Mountain Interactive, they have some sort of weather system but they also have roblox clouds working in-game.


Another example, this is ACSM Nordic Features test where his clouds work in game. it has 4.4k Visits if that means anything