Roblox Community Rules Update

You do not, however, view the website based algorithms and everything else, which is what matters here, not the framework which acts as a gateway.

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However, it was an extra stream of revenue for some people that Roblox just took away.

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If Roblox were to make their own version of Bloxbiz they could ensure that every ad is safe while maintaining that revenue stream. That could be a solution that works for everyone.

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They had a service like it. It was called AdService, however they removed it… and I think it was mobile only and rather intrusive. Bloxbiz isn’t intrusive like it was, they’re just billboard ads that you can choose to ignore.

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Seems like this is kinda out of the random when businesses like Bloxbiz and others have been providing safe advertising material to developers now for a while and have never caused a issue nor had the issue of privacy concerns as the coding simply does not track users across experiences like that?

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Thank you for providing us with insight on your efforts to help developers with their monetization options on the platform. The policy changes surrounding dynamic advertisements are necessary for us to ensure the safety for all users on the platform. Added to the Q&A to make the enforcement strategy clearer surrounding this change.

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It’s rather unfortunate still that it will cut off potential income of developers. With a heavily moderated dynamic ad service, it’d be nice if it were still allowed. I think roblox should really consider making their own type of service that can provide developers with dynamic advertisements that are approved by roblox so that an entire income stream isn’t completely cut off from their options. It’s sad to see that after getting major brand deals Bloxbiz can’t really operate anymore because of this policy change. I really want to know if roblox really went over the pros/cons of this effectively because it really feels like there’s many more cons for developers than pros for users especially when no data tracking is involved, just rather even moderated dynamic content distribution is basically cut off…

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I think roblox should really consider making their own type of service that can provide developers with dynamic advertisements that are approved by roblox so that an entire income stream isn’t completely cut off from their options.

I would imagine that this is likely one of the reasons behind this change

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This argument implies that you shouldn’t:

  1. Use asset requires for assets you don’t own ever
  2. Use any asset which can modify its own behaviour on its own ever (e.g. by checking if you own an asset)
  3. Use studio plugins

As for the other justification around personal information, this implies that you as a developer should not ever use any third party service or tool developed by anyone else in your game solely because it may collect “personal” information (or change its behaviour without your explicit control)

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Sounds good! Thanks for keeping roblox a safe environment!

@Kairomatic Does that mean letting players enter custom decal IDs / audio IDs to be shown with-in a server is no longer allowed since we don’t maintain ‘control’.

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I’m 1000% sure that I’m the reason for the PolicyService update. I contacted the Exploit group or whatever it’s called asking if I can log a bunch of player data, including language data and whatnot. My question is:

For moderation & alt account purposes, can I store player language data, country code, and ExternalLink References (ie Discord, Twitch, Twitter, etc;) (specifically if they’re allowed to view said references? I know there’s a general rule of thumb that if you have to ask, it’s not allowed, but I’m genuinely curious. What can I store?

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The competition is as an advertiser. If there is an 3rd party advertising company running inside of games, it hurts Roblox in that it devalues the Roblox company advertising options (sponsored ads, banners, etc).

However, Roblox doesn’t give us an official way to do this.

How is this ad-specific? Roblox has a feature for running code that others have uploaded—requiring by id. This has the same threat of potentially being used to track users and show assets.

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Further to this, what about if my experience allows users to build content which I don’t have full control off. For example if I have a house-building game, players could lay out the walls to read “core games rule”. I guess that the intention is not to prohibit building games such as these, but some clarity here would be really useful.

Roblox need to provide clarity on these rules, for these situations.

@Abcreator If you’re doing active moderation on that type of stuff you’re probably fine. It’s technically in “your control” because you can have a report feature in-game for notifiying your game’s mods about inappropriate content.

If you live in the EEA or the UK, you can always request a copy of your personal data here: roblox@gdpr-rep.com

Exactly.

If the code sharing features are a security problem for the reasons described, the only solution is to shut all of those features down.

Roblox isn’t shutting the code sharing features down though. They are just adding a clause that allows them to take out specific use cases they don’t like in the name of security.